

- #Android sdk and ndk how to
- #Android sdk and ndk apk
- #Android sdk and ndk install
- #Android sdk and ndk full

Went to check in again and yes, sdkmanager.bat is missing. Closed Unity Editor (without touching anything after successful build) and reopened it (without doing anything else). Went on to build (the empty project) and. No error, no warning and Preferences showed that NDK, SDK and JDK were fine. So I closed Unity Editor, copied sdkmanager.bat from the Android Studio SDK installation to the Unity Editor SDK folder and reopened Unity Editor. Error was gone, repositories.cfg file was still in its place, sdkmanager.bat still missing and so the warning was still there. Since there's something also deleting the repositories.cfg, I closed Unity Editor, created the empty repositories.cfg file and reopened Unity Editor. So, there is something deleting that file on Unity Editor start up. Went to check and found out (again) that the sdkmanager.bat that had been installed previously (when installing v2019.4.18f1) got deleted upon opening Unity Editor (again). Got the warning saying that the SDK Tools could not be found and one error stating that repositories.cfg could not be found. Checked wether the SDK folder existed and the sdkmanager.bat was created. I installed it one step at a time again, just in case. I uninstalled every Unity Editor and reinstalled latest recommended LTS version from Hub (with admin permission) which is 2019.4.18f1. So I excluded the Unity folder on Defender. Once I read this I thought that perhaps the Windows Defender might be deleting some files (there's something to be blamed for this, why not Defender?). There's no way we can work like that.Ĭlick to expand.Thanks, man.
#Android sdk and ndk apk
So, Cloud build has managed to build the apk (up to this point, I don't even want to know how, I'm just happy it did) which, so far, saves us. Upon building, the message shows there's no SDKmanager.bat Unity shows that SKD installed from Hub cannot be found. Uninstalled everything, icluding Android Studio. Right now we are a few weeks from launch date and cannot build!?!? Will opening a support ticket do anything? We were developing our apps without any problem. I mean, what can I do? I'm seriously asking. So I went to build the empty project and. I opened one project and Editor said all three SDK, NDK and JDK were fine. Everything installed successfully without any error. Threw installation error 3 times, so I went in one step at a time: first just the editor, then the Android module (no submodules), then the JDK submodule and finally the SDK and NDK submodule (the 3 GB one).
#Android sdk and ndk full
So I uninstalled everything (again), gave administrator permission to Unity Hub, and installed recomended version from Hub, ie 2019.4.18 with full Android modules.
#Android sdk and ndk install
After trying to install 2019.4.15 from Hub (with a lot of errors), I got to the very same point. Ok, I'll try with 2019.4.15 and let you guys know. Every time I close and open Unity Editor again, the sdkmanager.bat disappears.

It now spits a 'repositories.cfg could not be loaded' error. I copied that sdkmanager.bat from Android Studio to Unity's SDK folder and at least it started building. I was dumb enough to take the screenshot after copying the file from right to left. On the right, Android Studio same folder with the sdkmanager.bat. On the left, there's the Unity SDK folder as installed from Hub. So I checked those SDK and NDK folders to see if they looked like the ones from the Android Studio ones and.
#Android sdk and ndk how to
It seems Unity Editor has a problem updating its tools, but I don't know how to solve that. I did check that the installation created the SDK and NDK folders. Now it says that the SDK cannot be found.įresh install from hub (with all android modules) Since the warning said domething about Tools version 25, I set the Android minimum api level to 25 (just in case) and tried building again.
